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V4 Implementations Coming Soon!
Written by Willmek

I totally posted all the proceeding information in a note, direct to Lasher. I added at the end that if no reply was given to me, I would just assume that these ideas are going to get implemented since they are so super awesome! I did not get a reply, so I guarantee that we can look forward to the following changes someday soon:

  • Firstly, all players will become Heroes at level 69. Also, the maximum amount of experience gained per mob killed will be changed to 69.

  • Next on my list of changes is for a Hobbit race to be added, with this race’s main skills revolving around eating.

  • Also, any guards standing at doors who are not aggressive mobs need to be programmed to engage in some serious frisking instead. I mean really, who doesn’t enjoy a good frisking?

  • Further to this, it has come to my attention that Aardwolf’s quaint logo of a howling wolf needs to be changed to the slightly less visually appealing logo of a grinning hyena. The sheer strangeness of this image should add some interestingly eccentric characters to the Aardwolfian player base.

  • Another important change is obviously to remove Lasertag and replace it with soccer (aka football).

  • There shall be a trigger added to the game that automatically activates upon trolls and turns them into newts.

  • A modern convenience store, much like a 7-11, needs to be added to The Grand City of Aylor. I foresee players being a lot more content with an endless slurpee supply in their near vicinity.

  • A super evil Imm will also be added to the Imm pool, in order to do silly things like randomly nuke players. With both Daily Blessings *and* the possibility of getting nuked every day, who would not want to be constantly playing Aardwolf?


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